Searched refs:MUSIC (Results 1 – 5 of 5) sorted by relevance
162 isStreamActive(AudioSystem::MUSIC, SONIFICATION_HEADSET_MUSIC_DELAY)) { in setPhoneState()
269 (stream == AudioSystem::MUSIC) && in computeVolume()
261 (stream == AudioSystem::MUSIC) && in computeVolume()
77 MUSIC = 3, enumerator
382 isStreamActive(AudioSystem::MUSIC, SONIFICATION_HEADSET_MUSIC_DELAY)) { in setPhoneState()1052 routing_strategy strategy = getStrategy(AudioSystem::MUSIC); in getOutputForEffect()2052 case AudioSystem::MUSIC: in getStrategy()2061 case AudioSystem::MUSIC: in handleNotificationRoutingForStream()2086 } else if (isStreamActive(AudioSystem::MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) { in getDeviceForStrategy()2714 if (stream == AudioSystem::MUSIC && in computeVolume()2745 if (isStreamActive(AudioSystem::MUSIC, SONIFICATION_HEADSET_MUSIC_DELAY) || in computeVolume()2748 float musicVol = computeVolume(AudioSystem::MUSIC, in computeVolume()2749 mStreams[AudioSystem::MUSIC].getVolumeIndex(musicDevice), in computeVolume()