Searched refs:OPAQUE_ALPHA (Results 1 – 1 of 1) sorted by relevance
40 private static final float OPAQUE_ALPHA = 0.95f; field in GLCanvasImpl284 && (!tex.isOpaque() || alpha < OPAQUE_ALPHA)); in drawMesh()379 && (!texture.isOpaque() || alpha < OPAQUE_ALPHA)); in drawTexture()396 && (!texture.isOpaque() || mAlpha < OPAQUE_ALPHA)); in drawTexture()408 && (!texture.isOpaque() || mAlpha < OPAQUE_ALPHA)); in drawTexture()531 || !Utils.isOpaque(toColor) || alpha < OPAQUE_ALPHA)); in drawMixed()556 || !Utils.isOpaque(toColor) || alpha < OPAQUE_ALPHA)); in drawMixed()636 if (alpha >= OPAQUE_ALPHA) { in setTextureAlpha()647 setBlendEnabled(!Utils.isOpaque(color) || alpha < OPAQUE_ALPHA); in setColorMode()