Searched refs:mUnboundTextures (Results 1 – 1 of 1) sorted by relevance
73 private final IntArray mUnboundTextures = new IntArray(); field in GLCanvasImpl733 synchronized (mUnboundTextures) { in unloadTexture()735 mUnboundTextures.add(t.mId); in unloadTexture()742 synchronized (mUnboundTextures) { in deleteBuffer()749 synchronized (mUnboundTextures) { in deleteRecycledResources()750 IntArray ids = mUnboundTextures; in deleteRecycledResources()