Searched refs:tex (Results 1 – 7 of 7) sorted by relevance
/packages/wallpapers/MagicSmoke/res/raw/ |
D | pf5tex.glslf | 10 lowp vec4 tex = texture2D(UNI_Tex0, varTex0); 11 lowp vec4 col = mix(UNI_clearColor, tex.rgba, tex.a); 13 tex = texture2D(UNI_Tex1, varTex1); 14 col = mix(col, tex.rgba, tex.a); 16 tex = texture2D(UNI_Tex2, varTex2); 17 col = mix(col, tex.rgba, tex.a); 19 tex = texture2D(UNI_Tex3, varTex3); 20 col = mix(col, tex.rgba, tex.a); 22 tex = texture2D(UNI_Tex4, varTex4); 23 col = mix(col, tex.rgba, tex.a);
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D | pf4tex.glslf | 9 lowp vec4 tex = texture2D(UNI_Tex0, varTex0); 10 lowp vec4 col = mix(UNI_clearColor, tex.rgba, tex.a); 12 tex = texture2D(UNI_Tex1, varTex1); 13 col = mix(col, tex.rgba, tex.a); 15 tex = texture2D(UNI_Tex2, varTex2); 16 col = mix(col, tex.rgba, tex.a); 18 tex = texture2D(UNI_Tex3, varTex3); 19 col = mix(col, tex.rgba, tex.a);
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
D | NinePatchTexture.java | 206 public NinePatchInstance(NinePatchTexture tex, int width, int height) { in NinePatchInstance() argument 207 NinePatchChunk chunk = tex.getNinePatchChunk(); in NinePatchInstance() 225 int nx = stretch(divX, divU, chunk.mDivX, tex.getWidth(), width); in NinePatchInstance() 226 int ny = stretch(divY, divV, chunk.mDivY, tex.getHeight(), height); in NinePatchInstance() 424 public void draw(GLCanvas canvas, NinePatchTexture tex, int x, int y) { in draw() argument 428 canvas.drawMesh(tex, x, y, mBufferNames[0], mBufferNames[1], in draw()
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D | GLCanvas.java | 86 public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh() argument
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D | GLCanvasImpl.java | 278 public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh() argument 281 if (!bindTexture(tex)) return; in drawMesh() 284 && (!tex.isOpaque() || alpha < OPAQUE_ALPHA)); in drawMesh()
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/packages/apps/Camera/src/com/android/camera/ |
D | MosaicPreviewRenderer.java | 189 public MosaicPreviewRenderer(SurfaceTexture tex, int w, int h, boolean isLandscape) { in MosaicPreviewRenderer() argument 190 mMosaicOutputSurfaceTexture = tex; in MosaicPreviewRenderer()
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
D | GLCanvasStub.java | 56 public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh() argument
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