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Searched refs:EGL_DRAW (Results 1 – 4 of 4) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DWindowSurface.cpp158 EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW); in blitToColorBuffer()
186 EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW); in resizePbuffer()
DFrameBuffer.cpp744 EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW); in bind_locked()
762 EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW); in bindSubwin_locked()
/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglValidate.cpp78 return target == EGL_READ || target == EGL_DRAW; in surfaceTarget()
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
Degl.h226 #define EGL_DRAW 0x3059 macro