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Searched refs:EGL_WINDOW_BIT (Results 1 – 8 of 8) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRendererSurface.cpp33 attrib[pos++] = EGL_SURFACE_TYPE; attrib[pos++] = EGL_WINDOW_BIT; in getEglConfig()
/sdk/emulator/opengl/host/libs/libOpenglRender/
DFrameBuffer.cpp36 EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT, in getGLES2ExtensionString()
172 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, in initialize()
181 EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT, in initialize()
DFBConfig.cpp248 m_attribValues[i] |= EGL_WINDOW_BIT; in FBConfig()
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
Degl.h149 #define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */ macro
/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglMacApi.cpp50 if(window) supportedSurfaces |= EGL_WINDOW_BIT; in pixelFormatToConfig()
DEglX11Api.cpp134 supportedSurfaces |= EGL_WINDOW_BIT; in pixelFormatToConfig()
DEglImp.cpp276 EGLint surface_type = EGL_WINDOW_BIT; in eglChooseConfig()
478 if(!(cfg->surfaceType() & EGL_WINDOW_BIT)) { in eglCreateWindowSurface()
DEglWindowsApi.cpp367 if(window) supportedSurfaces |= EGL_WINDOW_BIT; in pixelFormatToConfig()