Searched refs:FramebufferData (Results 1 – 6 of 6) sorted by relevance
33 FramebufferData::FramebufferData(GLuint name):m_dirty(false) { in FramebufferData() function in FramebufferData43 FramebufferData::~FramebufferData() { in ~FramebufferData()49 void FramebufferData::setAttachment(GLenum attachment, in setAttachment()78 GLuint FramebufferData::getAttachment(GLenum attachment, in getAttachment()87 int FramebufferData::attachmentPointIndex(GLenum attachment) in attachmentPointIndex()101 void FramebufferData::detachObject(int idx) { in detachObject()127 void FramebufferData::validate(GLEScontext* ctx) in validate()
16 FramebufferData.cpp
755 FramebufferData *fbData = (FramebufferData *)fbObj.Ptr(); in drawValidate()
39 class FramebufferData : public ObjectData42 explicit FramebufferData(GLuint name);43 ~FramebufferData();
212 ObjectDataPtr(new FramebufferData(framebuffer))); in glBindFramebuffer()672 FramebufferData *fbData = (FramebufferData *)fbObj.Ptr(); in glFramebufferRenderbuffer()718 FramebufferData *fbData = (FramebufferData *)fbObj.Ptr(); in glFramebufferTexture2D()755 ObjectDataPtr(new FramebufferData(framebuffers[i]))); in glGenFramebuffers()1049 FramebufferData *fbData = (FramebufferData *)fbObj.Ptr(); in glGetFramebufferAttachmentParameteriv()
1918 ObjectDataPtr(new FramebufferData(framebuffer))); in glBindFramebufferOES()1944 ObjectDataPtr(new FramebufferData(framebuffers[i]))); in glGenFramebuffersOES()1978 FramebufferData *fbData = (FramebufferData *)fbObj.Ptr(); in glFramebufferTexture2DOES()2015 FramebufferData *fbData = (FramebufferData *)fbObj.Ptr(); in glFramebufferRenderbufferOES()2050 FramebufferData *fbData = (FramebufferData *)fbObj.Ptr(); in glGetFramebufferAttachmentParameterivOES()