Searched refs:GLTextureTargetToLocal (Results 1 – 4 of 4) sorted by relevance
689 TextureTarget GLEScontext::GLTextureTargetToLocal(GLenum target) { in GLTextureTargetToLocal() function in GLEScontext709 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()714 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()719 TextureTarget pos = GLTextureTargetToLocal(target); in setBindedTexture()724 TextureTarget pos = GLTextureTargetToLocal(target); in setTextureEnabled()732 switch (GLTextureTargetToLocal(target)) { in getDefaultTextureName()
172 static TextureTarget GLTextureTargetToLocal(GLenum target);
264 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()
323 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()