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Searched refs:GL_ARRAY_BUFFER (Results 1 – 11 of 11) sorted by relevance

/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
DCurrentVboPropertyAccessor.java38 if (target == GLEnum.GL_ARRAY_BUFFER) { in CurrentVboPropertyAccessor()
DStateTransformFactory.java334 if (target == GLEnum.GL_ARRAY_BUFFER) { in transformsForGlBindBuffer()
/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLClientState.h98 case GL_ARRAY_BUFFER: in bindBuffer()
114 case GL_ARRAY_BUFFER: in getBuffer()
425 int buffer = getBuffer(GL_ARRAY_BUFFER); in getClientStateParameter()
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLESvalidate.cpp78 return target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER; in bufferTarget()
DGLEScontext.cpp411 if(target == GL_ARRAY_BUFFER) { in bindBuffer()
431 if(target == GL_ARRAY_BUFFER) { in isBindedBuffer()
439 return target == GL_ARRAY_BUFFER ? m_arrayBuffer:m_elementBuffer; in getBuffer()
/sdk/emulator/opengl/tests/translator_tests/GLES_CM/
DtriangleCM.cpp323 glBindBuffer(GL_ARRAY_BUFFER, ui32Vbo); in WinMain()
334 glBufferData(GL_ARRAY_BUFFER, uiSize,data, GL_STATIC_DRAW); in WinMain()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
DGLEnum.java502 GL_ARRAY_BUFFER(0x8892), enumConstant
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
DGLState.java100 IGLProperty type = new GLEnumProperty(GLStateType.BUFFER_TYPE, GLEnum.GL_ARRAY_BUFFER); in createVboState()
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h115 #define GL_ARRAY_BUFFER 0x8892 macro
/sdk/emulator/opengl/host/libs/Translator/include/GLES/
Dgl.h505 #define GL_ARRAY_BUFFER 0x8892 macro
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmImp.cpp2265 ctx->dispatcher().glBindBuffer(GL_ARRAY_BUFFER,0); in glDrawTexOES()
2311 ctx->dispatcher().glBindBuffer(GL_ARRAY_BUFFER,array_buffer); in glDrawTexOES()