Searched refs:GL_ARRAY_BUFFER (Results 1 – 11 of 11) sorted by relevance
38 if (target == GLEnum.GL_ARRAY_BUFFER) { in CurrentVboPropertyAccessor()
334 if (target == GLEnum.GL_ARRAY_BUFFER) { in transformsForGlBindBuffer()
98 case GL_ARRAY_BUFFER: in bindBuffer()114 case GL_ARRAY_BUFFER: in getBuffer()425 int buffer = getBuffer(GL_ARRAY_BUFFER); in getClientStateParameter()
78 return target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER; in bufferTarget()
411 if(target == GL_ARRAY_BUFFER) { in bindBuffer()431 if(target == GL_ARRAY_BUFFER) { in isBindedBuffer()439 return target == GL_ARRAY_BUFFER ? m_arrayBuffer:m_elementBuffer; in getBuffer()
323 glBindBuffer(GL_ARRAY_BUFFER, ui32Vbo); in WinMain()334 glBufferData(GL_ARRAY_BUFFER, uiSize,data, GL_STATIC_DRAW); in WinMain()
502 GL_ARRAY_BUFFER(0x8892), enumConstant
100 IGLProperty type = new GLEnumProperty(GLStateType.BUFFER_TYPE, GLEnum.GL_ARRAY_BUFFER); in createVboState()
115 #define GL_ARRAY_BUFFER 0x8892 macro
505 #define GL_ARRAY_BUFFER 0x8892 macro
2265 ctx->dispatcher().glBindBuffer(GL_ARRAY_BUFFER,0); in glDrawTexOES()2311 ctx->dispatcher().glBindBuffer(GL_ARRAY_BUFFER,array_buffer); in glDrawTexOES()