Searched refs:GL_ELEMENT_ARRAY_BUFFER (Results 1 – 9 of 9) sorted by relevance
337 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ui32IndexVbo); in WinMain()338 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); in WinMain()424 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in WinMain()427 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ui32IndexVbo); in WinMain()
101 case GL_ELEMENT_ARRAY_BUFFER: in bindBuffer()117 case GL_ELEMENT_ARRAY_BUFFER: in getBuffer()431 int buffer = getBuffer(GL_ELEMENT_ARRAY_BUFFER); in getClientStateParameter()
78 return target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER; in bufferTarget()
59 GLEnum arg1 = GLEnum.GL_ELEMENT_ARRAY_BUFFER; in testBindBuffer()
503 GL_ELEMENT_ARRAY_BUFFER(0x8893), enumConstant
583 …if(ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)) { // if vbo is binded take the indices from the v… in glDrawElements()584 …t unsigned char* buf = static_cast<unsigned char *>(ctx->getBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)); in glDrawElements()2266 ctx->dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); in glDrawTexOES()2312 ctx->dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,element_array_buffer); in glDrawTexOES()
116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
506 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
594 …if(ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)) { // if vbo is binded take the indices from the v… in glDrawElements()595 …t unsigned char* buf = static_cast<unsigned char *>(ctx->getBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)); in glDrawElements()