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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 5 of 5) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DProgramData.cpp55 case GL_FRAGMENT_SHADER: in getAttachedShader()
67 else if (type==GL_FRAGMENT_SHADER && AttachedFragmentShader==0) { in attachShader()
DGLESv2Validate.cpp124 return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER; in shaderType()
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
DtriangleV2.cpp198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); in Init()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
DGLEnum.java528 GL_FRAGMENT_SHADER(0x8B30), enumConstant
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro