Searched refs:GL_FRAGMENT_SHADER (Results 1 – 5 of 5) sorted by relevance
55 case GL_FRAGMENT_SHADER: in getAttachedShader()67 else if (type==GL_FRAGMENT_SHADER && AttachedFragmentShader==0) { in attachShader()
124 return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER; in shaderType()
198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); in Init()
528 GL_FRAGMENT_SHADER(0x8B30), enumConstant
259 #define GL_FRAGMENT_SHADER 0x8B30 macro