Searched refs:GL_FRAMEBUFFER (Results 1 – 4 of 4) sorted by relevance
140 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES… in validate()143 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES… in validate()147 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_O… in validate()150 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_O… in validate()194 …ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2… in validate()206 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,0); in validate()207 …ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER… in validate()
134 return target == GL_FRAMEBUFFER; in framebufferTarget()
657 GL_FRAMEBUFFER(0x8D40), enumConstant
427 #define GL_FRAMEBUFFER 0x8D40 macro