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Searched refs:GL_NO_ERROR (Results 1 – 11 of 11) sorted by relevance

/sdk/emulator/opengl/tests/translator_tests/GLES_CM/
DtriangleCM.cpp207 if(err != GL_NO_ERROR) { in WinMain()
233 if(err != GL_NO_ERROR) in WinMain()
237 if(err != GL_NO_ERROR) in WinMain()
241 if(err != GL_NO_ERROR) in WinMain()
245 if(err != GL_NO_ERROR) in WinMain()
256 if(err != GL_NO_ERROR) in WinMain()
435 if(err != GL_NO_ERROR) in WinMain()
448 if(err != GL_NO_ERROR) in WinMain()
/sdk/emulator/opengl/shared/OpenglCodecCommon/
Dgl_base_types.h53 #define GL_NO_ERROR 0 macro
DGLClientState.cpp250 return GL_NO_ERROR; in setActiveTextureUnit()
335 return GL_NO_ERROR; in bindTexture()
DGLSharedGroup.cpp257 return GL_NO_ERROR; in subUpdateBufferData()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/format/
DGLMessageFormatter.java33 private static final String GL_NO_ERROR = "GL_NO_ERROR"; field in GLMessageFormatter
108 return GL_NO_ERROR; in formatDataValue()
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
DtriangleV2.cpp427 if(err != GL_NO_ERROR) { in WinMain()
442 if(err != GL_NO_ERROR) in WinMain()
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h157 #define GL_NO_ERROR 0 macro
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLEScontext.cpp159 m_glError(GL_NO_ERROR) , in GLEScontext()
/sdk/emulator/opengl/host/libs/Translator/include/GLES/
Dgl.h165 #define GL_NO_ERROR 0 macro
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp883 GET_CTX_RET(GL_NO_ERROR) in glGetError()
885 if(err != GL_NO_ERROR) { in glGetError()
886 ctx->setGLerror(GL_NO_ERROR); in glGetError()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmImp.cpp238 GET_CTX_RET(GL_NO_ERROR) in glGetError()
240 if(err != GL_NO_ERROR) { in glGetError()
241 ctx->setGLerror(GL_NO_ERROR); in glGetError()