Searched refs:GL_NO_ERROR (Results 1 – 11 of 11) sorted by relevance
207 if(err != GL_NO_ERROR) { in WinMain()233 if(err != GL_NO_ERROR) in WinMain()237 if(err != GL_NO_ERROR) in WinMain()241 if(err != GL_NO_ERROR) in WinMain()245 if(err != GL_NO_ERROR) in WinMain()256 if(err != GL_NO_ERROR) in WinMain()435 if(err != GL_NO_ERROR) in WinMain()448 if(err != GL_NO_ERROR) in WinMain()
53 #define GL_NO_ERROR 0 macro
250 return GL_NO_ERROR; in setActiveTextureUnit()335 return GL_NO_ERROR; in bindTexture()
257 return GL_NO_ERROR; in subUpdateBufferData()
33 private static final String GL_NO_ERROR = "GL_NO_ERROR"; field in GLMessageFormatter108 return GL_NO_ERROR; in formatDataValue()
427 if(err != GL_NO_ERROR) { in WinMain()442 if(err != GL_NO_ERROR) in WinMain()
157 #define GL_NO_ERROR 0 macro
159 m_glError(GL_NO_ERROR) , in GLEScontext()
165 #define GL_NO_ERROR 0 macro
883 GET_CTX_RET(GL_NO_ERROR) in glGetError()885 if(err != GL_NO_ERROR) { in glGetError()886 ctx->setGLerror(GL_NO_ERROR); in glGetError()
238 GET_CTX_RET(GL_NO_ERROR) in glGetError()240 if(err != GL_NO_ERROR) { in glGetError()241 ctx->setGLerror(GL_NO_ERROR); in glGetError()