Searched refs:INDEX (Results 1 – 1 of 1) sorted by relevance
171 #define INDEX \ in drawPointsData() macro176 GLfloat pSize = *((GLfloat*)(pointsArr+(INDEX*stride))); in drawPointsData()179 while(i < count && pSize == *((GLfloat*)(pointsArr+(INDEX*stride)))) in drawPointsData()