Searched refs:RET_AND_SET_ERROR_IF (Results 1 – 3 of 3) sorted by relevance
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
D | GLESmacros.h | 41 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ macro
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
D | GLESv2Imp.cpp | 319 …RET_AND_SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,GL_FRAMEBUFFER_COM… in glCheckFramebufferStatus() 413 RET_AND_SET_ERROR_IF(!GLESv2Validate::shaderType(type),GL_INVALID_ENUM,0); in glCreateShader() 825 RET_AND_SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE,-1); in glGetAttribLocation() 827 RET_AND_SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION,-1); in glGetAttribLocation() 829 RET_AND_SET_ERROR_IF(pData->getLinkStatus() != GL_TRUE,GL_INVALID_OPERATION,-1); in glGetAttribLocation() 1332 RET_AND_SET_ERROR_IF(true,GL_INVALID_ENUM,NULL); in glGetString() 1380 RET_AND_SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE,-1); in glGetUniformLocation() 1382 RET_AND_SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION,-1); in glGetUniformLocation() 1384 RET_AND_SET_ERROR_IF(pData->getLinkStatus() != GL_TRUE,GL_INVALID_OPERATION,-1); in glGetUniformLocation() 1495 RET_AND_SET_ERROR_IF(!GLESv2Validate::capability(cap),GL_INVALID_ENUM,GL_FALSE); in glIsEnabled()
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
D | GLEScmImp.cpp | 215 …RET_AND_SET_ERROR_IF(!GLEScmValidate::capability(cap,ctx->getMaxLights(),ctx->getMaxClipPlanes()),… in glIsEnabled() 261 RET_AND_SET_ERROR_IF(true,GL_INVALID_ENUM,NULL); in glGetString() 1760 RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,GL_FALSE); in glIsRenderbufferOES() 1904 RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,GL_FALSE); in glIsFramebufferOES() 1951 RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,0); in glCheckFramebufferStatusOES() 1952 RET_AND_SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ,GL_INVALID_ENUM,0); in glCheckFramebufferStatusOES()
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