Searched refs:TEXCOORD0_LOCATION (Results 1 – 4 of 4) sorted by relevance
42 TEXCOORD0_LOCATION = 4, enumerator317 …State::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()323 …State::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()329 …State::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()401 …ntState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()
31 TEXCOORD0_LOCATION = 4, enumerator
46 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in GLClientState()147 retval = int (TEXCOORD0_LOCATION + m_activeTexture); in getLocation()178 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStatePointer()
161 (GLDecoderContextData::TEXCOORD0_LOCATION + unit)); in s_glTexCoordPointerData()165 … (GLDecoderContextData::TEXCOORD0_LOCATION + unit))); in s_glTexCoordPointerData()