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Searched refs:allocated (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLEScontext.h90 allocated(false){}; in ArrayData()
95 bool allocated; member
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLEScontext.cpp35 if((*it).second.allocated){ in ~GLESConversionArrays()
56 m_arrays[m_current].allocated = true; in allocArr()
63 m_arrays[m_current].allocated = false; in setArr()