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Searched refs:bufferNeedConversion (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLESpointer.h38 bool bufferNeedConversion(){ return !m_buffer->fullyConverted();} in bufferNeedConversion() function
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLEScontext.cpp338 if(p->bufferNeedConversion()) { in convertDirectVBO()
395 if(p->bufferNeedConversion()) { in convertIndirectVBO()