Searched refs:eglContext (Results 1 – 7 of 7) sorted by relevance
141 EGLContext eglContext; in makeCurrent() local147 eglContext = c->second->eglContext(); in makeCurrent()153 eglContext = c->second->eglContext(); in makeCurrent()156 eglContext = EGL_NO_CONTEXT; in makeCurrent()169 return eglMakeCurrent(m_dpy, draw, read, eglContext); in makeCurrent()
23 EGLContext shared = shareCtx == NULL ? EGL_NO_CONTEXT : shareCtx->eglContext(); in create()
42 EGLContext eglContext() { return m_ctx; } in eglContext() function
97 if (!thread->eglContext.Ptr()) { \100 int idx = (int)thread->eglContext->version() - 1; \111 if (!thread->eglContext.Ptr()) { \114 int idx = (int)thread->eglContext->version() - 1; \
33 ContextPtr eglContext; member
26 eglContext = eglCtx; in updateInfo()
679 ContextPtr prevCtx = thread->eglContext; in eglMakeCurrent()779 ContextPtr currentCtx = thread->eglContext; in eglSwapBuffers()798 ContextPtr currCtx = thread->eglContext; in eglSwapInterval()814 ContextPtr ctx = thread->eglContext; in eglGetCurrentContext()832 ContextPtr ctx = thread->eglContext; in eglGetCurrentSurface()855 return (thread->eglContext.Ptr()) ? thread->eglDisplay : EGL_NO_DISPLAY; in eglGetCurrentDisplay()869 ContextPtr currCtx = thread->eglContext; in eglWaitNative()917 ContextPtr currCtx = thread->eglContext; in eglWaitClient()1001 ContextPtr ctx = thread->eglContext; in attachEGLImage()1016 ContextPtr ctx = thread->eglContext; in detachEGLImage()