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Searched refs:eglContext (Results 1 – 7 of 7) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRenderer.cpp141 EGLContext eglContext; in makeCurrent() local
147 eglContext = c->second->eglContext(); in makeCurrent()
153 eglContext = c->second->eglContext(); in makeCurrent()
156 eglContext = EGL_NO_CONTEXT; in makeCurrent()
169 return eglMakeCurrent(m_dpy, draw, read, eglContext); in makeCurrent()
DRendererContext.cpp23 EGLContext shared = shareCtx == NULL ? EGL_NO_CONTEXT : shareCtx->eglContext(); in create()
DRendererContext.h42 EGLContext eglContext() { return m_ctx; } in eglContext() function
/sdk/emulator/opengl/host/libs/Translator/EGL/
DClientAPIExts.cpp97 if (!thread->eglContext.Ptr()) { \
100 int idx = (int)thread->eglContext->version() - 1; \
111 if (!thread->eglContext.Ptr()) { \
114 int idx = (int)thread->eglContext->version() - 1; \
DThreadInfo.h33 ContextPtr eglContext; member
DThreadInfo.cpp26 eglContext = eglCtx; in updateInfo()
DEglImp.cpp679 ContextPtr prevCtx = thread->eglContext; in eglMakeCurrent()
779 ContextPtr currentCtx = thread->eglContext; in eglSwapBuffers()
798 ContextPtr currCtx = thread->eglContext; in eglSwapInterval()
814 ContextPtr ctx = thread->eglContext; in eglGetCurrentContext()
832 ContextPtr ctx = thread->eglContext; in eglGetCurrentSurface()
855 return (thread->eglContext.Ptr()) ? thread->eglDisplay : EGL_NO_DISPLAY; in eglGetCurrentDisplay()
869 ContextPtr currCtx = thread->eglContext; in eglWaitNative()
917 ContextPtr currCtx = thread->eglContext; in eglWaitClient()
1001 ContextPtr ctx = thread->eglContext; in attachEGLImage()
1016 ContextPtr ctx = thread->eglContext; in detachEGLImage()