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Searched refs:exitStatus (Results 1 – 8 of 8) sorted by relevance

/sdk/emulator/opengl/shared/OpenglOsUtils/
DosThreadWin.cpp46 Thread::wait(int *exitStatus) in wait() argument
63 if (exitStatus) { in wait()
64 *exitStatus = retval; in wait()
70 Thread::trywait(int *exitStatus) in trywait() argument
83 if (exitStatus) { in trywait()
84 *exitStatus = retval; in trywait()
DosThreadUnix.cpp47 Thread::wait(int *exitStatus) in wait() argument
59 if (exitStatus) { in wait()
60 *exitStatus = (int)ret; in wait()
66 Thread::trywait(int *exitStatus) in trywait() argument
72 *exitStatus = m_exitStatus; in trywait()
DosProcessWin.cpp68 childProcess::wait(int *exitStatus) in wait() argument
81 if (exitStatus) { in wait()
82 *exitStatus = _exitStatus; in wait()
126 DWORD exitStatus = 1; in KillProcess() local
147 if (!GetExitCodeProcess(hProc, &exitStatus)) { in KillProcess()
155 return exitStatus; in KillProcess()
DosThread.h36 bool wait(int *exitStatus);
37 bool trywait(int *exitStatus);
DosProcessUnix.cpp150 childProcess::wait(int *exitStatus) in wait() argument
157 if (exitStatus) { in wait()
158 *exitStatus = ret; in wait()
DosProcess.h41 bool wait(int *exitStatus);
/sdk/emulator/opengl/host/libs/libOpenglRender/
DRenderServer.cpp148 int exitStatus; in Main() local
149 (*t)->wait(&exitStatus); in Main()
Drender_api.cpp237 int exitStatus; in stopOpenGLRenderer() local
238 ret = s_renderProc->wait(&exitStatus); in stopOpenGLRenderer()