Searched refs:fragmentShader (Results 1 – 2 of 2) sorted by relevance
193 GLuint fragmentShader; in Init() local198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); in Init()204 glAttachShader(programObject, fragmentShader); in Init()
1568 GLint fragmentShader = programData->getAttachedFragmentShader(); in glLinkProgram() local1570 if (vertexShader != 0 && fragmentShader!=0) { in glLinkProgram()1574 GLuint fragmentShaderGlobal = ctx->shareGroup()->getGlobalName(SHADER,fragmentShader); in glLinkProgram()