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Searched refs:fragmentShader (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
DtriangleV2.cpp193 GLuint fragmentShader; in Init() local
198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); in Init()
204 glAttachShader(programObject, fragmentShader); in Init()
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp1568 GLint fragmentShader = programData->getAttachedFragmentShader(); in glLinkProgram() local
1570 if (vertexShader != 0 && fragmentShader!=0) { in glLinkProgram()
1574 GLuint fragmentShaderGlobal = ctx->shareGroup()->getGlobalName(SHADER,fragmentShader); in glLinkProgram()