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Searched refs:getClientActiveTexture (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRendererContext.h58 GLenum getClientActiveTexture() { return m_clientActiveTexture + GL_TEXTURE0; } in getClientActiveTexture() function
DRenderingThread.cpp179 m_glClientActiveTexture(m_currentContext->getClientActiveTexture()); in fixTextureEnable()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmContext.h40 GLenum getClientActiveTexture() { return GL_TEXTURE0 + m_clientActiveTexture;}; in getClientActiveTexture() function