Searched refs:isGL2 (Results 1 – 4 of 4) sorted by relevance
35 bool isGL2() const { return m_isGL2; } in isGL2() function
183 if (tInfo->currContext->isGL2()) { in blitFromCurrentReadBuffer()242 if (tInfo->currContext->isGL2()) { in blitFromCurrentReadBuffer()260 if (tInfo->currContext->isGL2()) { in bindToTexture()281 if (tInfo->currContext->isGL2()) { in bindToRenderbuffer()
73 if (tInfo->currContext->isGL2()) { in rcGetGLString()
727 if (ctx->isGL2()) tinfo->m_gl2Dec.setContextData(&ctx->decoderContextData()); in bindContext()