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Searched refs:isGL2 (Results 1 – 4 of 4) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DRenderContext.h35 bool isGL2() const { return m_isGL2; } in isGL2() function
DColorBuffer.cpp183 if (tInfo->currContext->isGL2()) { in blitFromCurrentReadBuffer()
242 if (tInfo->currContext->isGL2()) { in blitFromCurrentReadBuffer()
260 if (tInfo->currContext->isGL2()) { in bindToTexture()
281 if (tInfo->currContext->isGL2()) { in bindToRenderbuffer()
DRenderControl.cpp73 if (tInfo->currContext->isGL2()) { in rcGetGLString()
DFrameBuffer.cpp727 if (ctx->isGL2()) tinfo->m_gl2Dec.setContextData(&ctx->decoderContextData()); in bindContext()