Searched refs:m_clientActiveTexture (Results 1 – 3 of 3) sorted by relevance
57 void setClientActiveTexture(GLenum texture) { m_clientActiveTexture = texture - GL_TEXTURE0; } in setClientActiveTexture()58 GLenum getClientActiveTexture() { return m_clientActiveTexture + GL_TEXTURE0; } in getClientActiveTexture()74 m_clientStateEnable[4 + m_clientActiveTexture] = enable; in enableClientState()111 m_clientActiveTexture = 0; in RendererContext()122 int m_clientActiveTexture; variable
40 GLenum getClientActiveTexture() { return GL_TEXTURE0 + m_clientActiveTexture;}; in getClientActiveTexture()65 unsigned int m_clientActiveTexture; variable
32 m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in init()42 …text::GLEScmContext():GLEScontext(),m_texCoords(NULL),m_pointsIndex(-1), m_clientActiveTexture(0) { in GLEScmContext()56 m_clientActiveTexture = tex - GL_TEXTURE0; in setClientActiveTexture()57 m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in setClientActiveTexture()120 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0; in setupArraysPointers()