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Searched refs:m_clientActiveTexture (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRendererContext.h57 void setClientActiveTexture(GLenum texture) { m_clientActiveTexture = texture - GL_TEXTURE0; } in setClientActiveTexture()
58 GLenum getClientActiveTexture() { return m_clientActiveTexture + GL_TEXTURE0; } in getClientActiveTexture()
74 m_clientStateEnable[4 + m_clientActiveTexture] = enable; in enableClientState()
111 m_clientActiveTexture = 0; in RendererContext()
122 int m_clientActiveTexture; variable
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmContext.h40 GLenum getClientActiveTexture() { return GL_TEXTURE0 + m_clientActiveTexture;}; in getClientActiveTexture()
65 unsigned int m_clientActiveTexture; variable
DGLEScmContext.cpp32 m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in init()
42 …text::GLEScmContext():GLEScontext(),m_texCoords(NULL),m_pointsIndex(-1), m_clientActiveTexture(0) { in GLEScmContext()
56 m_clientActiveTexture = tex - GL_TEXTURE0; in setClientActiveTexture()
57 m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in setClientActiveTexture()
120 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0; in setupArraysPointers()