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Searched refs:m_draw (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglContext.cpp26 return surface.Ptr() == m_read.Ptr() || surface.Ptr() == m_draw.Ptr(); in usingSurface()
36 m_draw(NULL), in EglContext()
68 m_draw = draw; in setSurfaces()
DEglContext.h46 SurfacePtr draw(){ return m_draw;}; in draw()
66 SurfacePtr m_draw; variable