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Searched refs:m_finished (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DRenderThread.h29 bool isFinished() const { return m_finished; } in isFinished()
38 bool m_finished; variable
DRenderThread.cpp30 m_finished(false) in RenderThread()
159 m_finished = true; in Main()