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Searched refs:m_isRunning (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/shared/OpenglOsUtils/
DosThreadWin.cpp23 m_isRunning(false) in Thread()
37 m_isRunning = true; in start()
40 m_isRunning = false; in start()
42 return m_isRunning; in start()
48 if (!m_isRunning) { in wait()
61 m_isRunning = 0; in wait()
72 if (!m_isRunning) { in trywait()
97 self->m_isRunning = false; in thread_main()
DosThreadUnix.cpp23 m_isRunning(false) in Thread()
37 m_isRunning = true; in start()
40 m_isRunning = false; in start()
43 return m_isRunning; in start()
49 if (!m_isRunning) { in wait()
71 if (!m_isRunning) { in trywait()
86 self->m_isRunning = false; in thread_main()
DosThread.h55 bool m_isRunning; variable