Searched refs:m_texCoords (Results 1 – 2 of 2) sorted by relevance
31 m_texCoords = new GLESpointer[s_glSupport.maxTexUnits]; in init()32 m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in init()42 GLEScmContext::GLEScmContext():GLEScontext(),m_texCoords(NULL),m_pointsIndex(-1), m_clientActiveTex… in GLEScmContext()57 m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in setClientActiveTexture()61 if(m_texCoords){ in ~GLEScmContext()62 delete[] m_texCoords; in ~GLEScmContext()63 m_texCoords = NULL; in ~GLEScmContext()
63 GLESpointer* m_texCoords; variable