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Searched refs:needConvert (Results 1 – 5 of 5) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Context.h45 …bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* i…
DGLESv2Context.cpp101 if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){ in setupArraysPointers()
119 bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,c… in needConvert() function in GLESv2Context
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmContext.h55 …bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* i…
DGLEScmContext.cpp96 if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){ in setupArrayPointerHelper()
217 bool GLEScmContext::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,c… in needConvert() function in GLEScmContext
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLEScontext.h182 …virtual bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const G…