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Searched refs:releaseContext (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglValidate.h26 static bool releaseContext(EGLContext ctx,EGLSurface s1,EGLSurface s2);
DEglValidate.cpp66 bool EglValidate::releaseContext(EGLContext ctx,EGLSurface s1,EGLSurface s2) { in releaseContext() function in EglValidate
DEglImp.cpp673 bool releaseContext = EglValidate::releaseContext(context,read,draw); in eglMakeCurrent() local
674 if(!releaseContext && EglValidate::badContextMatch(context,read,draw)) { in eglMakeCurrent()
681 if(releaseContext) { //releasing current context in eglMakeCurrent()
708 releaseContext = true; in eglMakeCurrent()
757 if(prevCtx.Ptr() && releaseContext) { in eglMakeCurrent()