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Searched refs:s_glDispatch (Results 1 – 4 of 4) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Context.cpp24 s_glDispatch.dispatchFuncs(GLES_2_0); in init()
62 s_glDispatch.glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled); in validateAtt0PreDraw()
76 s_glDispatch.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, m_att0Array); in validateAtt0PreDraw()
77 s_glDispatch.glEnableVertexAttribArray(0); in validateAtt0PreDraw()
85 s_glDispatch.glDisableVertexAttribArray(0); in validateAtt0PostDraw()
116 s_glDispatch.glVertexAttribPointer(arrayType,size,dataType,normalized,stride,arr); in setupArr()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmContext.cpp28 s_glDispatch.dispatchFuncs(GLES_1_1); in init()
74 s_glDispatch.glVertexPointer(size,dataType,stride,arr); in setupArr()
77 s_glDispatch.glNormalPointer(dataType,stride,arr); in setupArr()
80 s_glDispatch.glTexCoordPointer(size,dataType,stride,arr); in setupArr()
83 s_glDispatch.glColorPointer(size,dataType,stride,arr); in setupArr()
131 s_glDispatch.glClientActiveTexture(tex); in setupArraysPointers()
140 s_glDispatch.glClientActiveTexture(activeTexture); in setupArraysPointers()
185 s_glDispatch.glPointSize(pSize); in drawPointsData()
186 s_glDispatch.glDrawElements(GL_POINTS, sCount, type, (char*)indices_in+sStart*tSize); in drawPointsData()
203 s_glDispatch.glPointSize(pSize); in drawPointsData()
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLEScontext.cpp86 GLDispatch GLEScontext::s_glDispatch; member in GLEScontext
136 initCapsLocked(s_glDispatch.glGetString(GL_EXTENSIONS)); in init()
513 s_glDispatch.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS,&s_glSupport.maxVertexAttribs); in initCapsLocked()
514 s_glDispatch.glGetIntegerv(GL_MAX_CLIP_PLANES,&s_glSupport.maxClipPlane); in initCapsLocked()
515 s_glDispatch.glGetIntegerv(GL_MAX_LIGHTS,&s_glSupport.maxLights); in initCapsLocked()
516 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_glSupport.maxTexSize); in initCapsLocked()
517 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_UNITS,&s_glSupport.maxTexUnits); in initCapsLocked()
518 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS,&s_glSupport.maxTexImageUnits); in initCapsLocked()
519 const GLubyte* glslVersion = s_glDispatch.glGetString(GL_SHADING_LANGUAGE_VERSION); in initCapsLocked()
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLEScontext.h165 static GLDispatch& dispatcher(){return s_glDispatch;}; in dispatcher()
191 static GLDispatch s_glDispatch; variable