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Searched refs:setActiveTexture (Results 1 – 10 of 10) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRendererContext.cpp44 void RendererContext::setActiveTexture(GLenum texture) in setActiveTexture() function in RendererContext
DRendererContext.h46 void setActiveTexture(GLenum texture);
DRenderingThread.cpp100 m_tls->m_currentContext->setActiveTexture(texture); in s_glActiveTexture()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmContext.h37 void setActiveTexture(GLenum tex);
DGLEScmContext.cpp51 void GLEScmContext::setActiveTexture(GLenum tex) { in setActiveTexture() function in GLEScmContext
DGLEScmImp.cpp268 ctx->setActiveTexture(texture); in glActiveTexture()
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLEScontext.h124 virtual void setActiveTexture(GLenum tex);
/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLClientState.h91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture() function
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLEScontext.cpp176 void GLEScontext::setActiveTexture(GLenum tex) { in setActiveTexture() function in GLEScontext
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp146 ctx->setActiveTexture(texture); in glActiveTexture()