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Searched refs:usingVBO (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Context.cpp121 bool usingVBO = p->isVBO(); in needConvert() local
129 if(!usingVBO) { in needConvert()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmContext.cpp219 bool usingVBO = p->isVBO(); in needConvert() local
231 bool byteVBO = (arrType == GL_BYTE) && usingVBO; in needConvert()
236 if(!usingVBO || byteVBO) { in needConvert()