Home
last modified time | relevance | path

Searched refs:BIC (Results 1 – 5 of 5) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp834 case GGL_AND_REVERSE: BIC(AL, 0, pixel.reg, s.reg, d.reg); break; in build_logic_op()
836 case GGL_AND_INVERTED: BIC(AL, 0, pixel.reg, d.reg, s.reg); break; in build_logic_op()
846 BIC(AL, 0, pixel.reg, d.reg, s.reg); in build_logic_op()
850 BIC(AL, 0, pixel.reg, s.reg, d.reg); in build_logic_op()
922 BIC( AL, 0, d, s, imm(newMask) ); in build_and_immediate()
Dload_store.cpp129 BIC(AL, 0, d.reg, s, imm(~mask)); // component = packed & mask; in extract()
139 BIC(AL, 0, d.reg, s, imm(~mask)); // component = packed & mask; in extract()
DARMAssemblerInterface.h236 BIC(int cc, int s, int Rd, int Rn, uint32_t Op2) { in BIC() function
Dtexturing.cpp105 BIC(AL, 0, c, c, reg_imm(c, ASR, 31)); in init_iterated_color()
223 BIC(AL, 0, fragment.reg, fragment.reg, in build_iterated_color()
1162 BIC(AL, 0, d, d, reg_imm(d, ASR, 31)); in wrapping()
Dblending.cpp55 BIC(AL, 0, factor.reg, factor.reg, reg_imm(factor.reg, ASR, 31)); in build_fog()