Searched refs:TRI_FROM_INT (Results 1 – 2 of 2) sorted by relevance
212 GGLcoord xstart = TRI_FROM_INT(l) - v[0] + TRI_HALF; in aa_nice_pointx()213 GGLcoord ystart = TRI_FROM_INT(t) - v[1] + TRI_HALF; in aa_nice_pointx()217 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_nice_pointx()221 ystart += TRI_FROM_INT(c->state.scissor.top-t); in aa_nice_pointx()277 GGLcoord xstart = TRI_FROM_INT(l) - v[0] + TRI_HALF; in aa_pointx()278 GGLcoord ystart = TRI_FROM_INT(t) - v[1] + TRI_HALF; in aa_pointx()282 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_pointx()286 ystart += TRI_FROM_INT(c->state.scissor.top-t); in aa_pointx()767 int32_t ymin = TRI_FROM_INT(c->state.scissor.top) + TRI_HALF; in trianglex_big()768 int32_t ymax = TRI_FROM_INT(c->state.scissor.bottom) - TRI_HALF; in trianglex_big()[all …]
94 #define TRI_FROM_INT(x) ((x) << TRI_FRACTION_BITS) macro