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Searched refs:incoming (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp1109 component_t incoming(fragment); in build_texture_environment() local
1117 modulate(fragment, incoming, texel, component); in build_texture_environment()
1120 decal(fragment, incoming, texel, component); in build_texture_environment()
1123 blend(fragment, incoming, texel, component, i); in build_texture_environment()
1126 add(fragment, incoming, texel, component); in build_texture_environment()
1173 const component_t& incoming, in modulate() argument
1184 int Ni = incoming.size(); in modulate()
1190 RSB(AL, 0, dest.reg, texel.reg, reg_imm(texel.reg, LSL, incoming.h)); in modulate()
1191 AND(AL, 0, dest.reg, dest.reg, incoming.reg); in modulate()
1192 dest.l = incoming.l; in modulate()
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DGGLAssembler.h359 const component_t& incoming,
363 const component_t& incoming,
367 const component_t& incoming,
371 const component_t& incoming,
DGGLAssembler.cpp554 component_t incoming(fragment); in build_incoming_component() local
556 MOV(AL, 0, fragment.reg, reg_imm(incoming.reg, LSR, incoming.l)); in build_incoming_component()
678 component_t incoming(fragment); in build_coverage_application() local
686 SMULWB(AL, fragment.reg, incoming.reg, cf); in build_coverage_application()
688 MOV(AL, 0, fragment.reg, reg_imm(incoming.reg, LSL, 1)); in build_coverage_application()