Searched refs:load (Results 1 – 4 of 4) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
D | texturing.cpp | 120 int load = 0; in init_iterated_color() local 124 load |= 1; in init_iterated_color() 131 if (load || parts.packed) { in init_iterated_color() 454 load(txPtr, texel, WRITE_BACK); in build_textures() 639 load(txPtr, texel, 0); in build_textures() 888 load(txPtr, texel, 0); in filter24() 1106 load(parts.coords[i].ptr, texel, WRITE_BACK); in build_texture_environment()
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D | load_store.cpp | 65 void GGLAssembler::load(const pointer_t& addr, const pixel_t& s, uint32_t flags) in load() function in android::GGLAssembler
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D | GGLAssembler.h | 376 void load(const pointer_t& addr, const pixel_t& dest, uint32_t flags=0);
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D | GGLAssembler.cpp | 247 load(parts.cbPtr, mDstPixel); in scanline_core()
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