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Searched refs:load (Results 1 – 4 of 4) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp120 int load = 0; in init_iterated_color() local
124 load |= 1; in init_iterated_color()
131 if (load || parts.packed) { in init_iterated_color()
454 load(txPtr, texel, WRITE_BACK); in build_textures()
639 load(txPtr, texel, 0); in build_textures()
888 load(txPtr, texel, 0); in filter24()
1106 load(parts.coords[i].ptr, texel, WRITE_BACK); in build_texture_environment()
Dload_store.cpp65 void GGLAssembler::load(const pointer_t& addr, const pixel_t& s, uint32_t flags) in load() function in android::GGLAssembler
DGGLAssembler.h376 void load(const pointer_t& addr, const pixel_t& dest, uint32_t flags=0);
DGGLAssembler.cpp247 load(parts.cbPtr, mDstPixel); in scanline_core()