Searched refs:reload (Results 1 – 3 of 3) sorted by relevance
63 if (optReload >= 3) parts.reload = 0; // reload nothing in init_iterated_color()64 else if (optReload == 2) parts.reload = 2; // reload iterators in init_iterated_color()65 else if (optReload == 1) parts.reload = 1; // reload colors in init_iterated_color()66 else if (optReload <= 0) parts.reload = 3; // reload both in init_iterated_color()71 parts.reload &= ~2; in init_iterated_color()75 const int t0 = (parts.reload & 1) ? scratches.obtain() : 0; in init_iterated_color()76 const int t1 = (parts.reload & 2) ? scratches.obtain() : 0; in init_iterated_color()83 const int c = (parts.reload & 1) ? t0 : obtainReg(); in init_iterated_color()91 parts.argb_dx[i].reg = (parts.reload & 2) ? t1 : obtainReg(); in init_iterated_color()110 if (parts.reload & 1) { in init_iterated_color()[all …]
314 if (parts.reload != 3) { in scanline_core()636 const int reload = parts.reload; in build_smooth_shade() local644 if (reload & 1) { in build_smooth_shade()648 if (reload & 2) { in build_smooth_shade()657 if (reload & 1) { in build_smooth_shade()661 if (reload & 2) { in build_smooth_shade()
293 uint32_t reload : 2; member