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Searched refs:reload (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp63 if (optReload >= 3) parts.reload = 0; // reload nothing in init_iterated_color()
64 else if (optReload == 2) parts.reload = 2; // reload iterators in init_iterated_color()
65 else if (optReload == 1) parts.reload = 1; // reload colors in init_iterated_color()
66 else if (optReload <= 0) parts.reload = 3; // reload both in init_iterated_color()
71 parts.reload &= ~2; in init_iterated_color()
75 const int t0 = (parts.reload & 1) ? scratches.obtain() : 0; in init_iterated_color()
76 const int t1 = (parts.reload & 2) ? scratches.obtain() : 0; in init_iterated_color()
83 const int c = (parts.reload & 1) ? t0 : obtainReg(); in init_iterated_color()
91 parts.argb_dx[i].reg = (parts.reload & 2) ? t1 : obtainReg(); in init_iterated_color()
110 if (parts.reload & 1) { in init_iterated_color()
[all …]
DGGLAssembler.cpp314 if (parts.reload != 3) { in scanline_core()
636 const int reload = parts.reload; in build_smooth_shade() local
644 if (reload & 1) { in build_smooth_shade()
648 if (reload & 2) { in build_smooth_shade()
657 if (reload & 1) { in build_smooth_shade()
661 if (reload & 2) { in build_smooth_shade()
DGGLAssembler.h293 uint32_t reload : 2; member