Searched refs:swrap (Results 1 – 2 of 2) sorted by relevance
283 tmu.swrap = GGL_READ_NEEDS(T_S_WRAP, needs.t[i]); in decodeTMUNeeds()346 if ((tmu.swrap == GGL_NEEDS_WRAP_11) && in init_textures()449 if ((tmu.swrap == GGL_NEEDS_WRAP_11) && in build_textures()509 wrapping(u, s.reg, width, tmu.swrap, FRAC_BITS); in build_textures()536 if (tmu.swrap == GGL_NEEDS_WRAP_REPEAT) { in build_textures()667 if ((tmu.swrap == GGL_NEEDS_WRAP_11) && in build_iterate_texture_coordinates()1100 tmu.swrap == GGL_NEEDS_WRAP_11 && in build_texture_environment()
311 int swrap; member