Searched refs:top (Results 1 – 15 of 15) sorted by relevance
769 static int top_works(const char *top) in top_works() argument771 if (top != NULL && adb_is_absolute_host_path(top)) { in top_works()774 "%s" OS_PATH_SEPARATOR_STR SENTINEL_FILE, top); in top_works()799 char *top = getenv("ANDROID_BUILD_TOP"); in find_top() local800 if (top != NULL && top[0] != '\0') { in find_top()801 if (!top_works(top)) { in find_top()802 fprintf(stderr, "adb: bad ANDROID_BUILD_TOP value \"%s\"\n", top); in find_top()806 top = getenv("TOP"); in find_top()807 if (top != NULL && top[0] != '\0') { in find_top()808 if (!top_works(top)) { in find_top()[all …]
228 cmdloop(int top) in cmdloop() argument235 TRACE(("cmdloop(%d) called\n", top)); in cmdloop()241 if (iflag && top) { in cmdloop()249 if (!top || numeof >= 50) in cmdloop()
644 yy_stack_print (short int *bottom, short int *top) in yy_stack_print() argument647 yy_stack_print (bottom, top) in yy_stack_print()649 short int *top;653 for (/* Nothing. */; bottom <= top; ++bottom)
119 We now start a top-down look at the code:212 eval.c The top level routines.342 input file is the top file on this stack. The code allows the
723 top: in readtoken()758 goto top; in readtoken()
220 if (t < GGLint(c->state.scissor.top)) { in aa_nice_pointx()221 ystart += TRI_FROM_INT(c->state.scissor.top-t); in aa_nice_pointx()222 t = GGLint(c->state.scissor.top); in aa_nice_pointx()285 if (t < GGLint(c->state.scissor.top)) { in aa_pointx()286 ystart += TRI_FROM_INT(c->state.scissor.top-t); in aa_pointx()287 t = GGLint(c->state.scissor.top); in aa_pointx()426 if (t < GGLint(c->state.scissor.top)) in recti()427 t = GGLint(c->state.scissor.top); in recti()545 const int32_t miny = max(bminy, c->state.scissor.top); in trianglex_small()670 const GGLfixed* top = p1; in edge_setup() local[all …]
82 if (yd < GGLint(c->state.scissor.top)) { in ggl_copyPixels()83 GGLint offset = GGLint(c->state.scissor.top) - yd; in ggl_copyPixels()84 yd = GGLint(c->state.scissor.top); in ggl_copyPixels()
100 const uint32_t t = c->state.scissor.top; in ggl_clear()
605 c->state.scissor.top = max(0, t); in ggl_set_scissor()609 c->state.scissor.top = 0; in ggl_set_scissor()
426 int top; local441 top = bot -443 if (top < -3)444 top += DAYSPERWEEK;445 top += len;446 if (yday >= top) {
50 top \
96 const TYPE& top() const;201 const TYPE& SortedVector<TYPE>::top() const { in top() function
87 const TYPE& top() const;232 const TYPE& Vector<TYPE>::top() const { in top() function
60 int32_t top; member
332 uint32_t top;