Searched refs:xd (Results 1 – 1 of 1) sorted by relevance
72 GGLint xd = gglFixedToIntRound(c->state.raster.x); in ggl_copyPixels() local76 if (xd < GGLint(c->state.scissor.left)) { in ggl_copyPixels()77 GGLint offset = GGLint(c->state.scissor.left) - xd; in ggl_copyPixels()78 xd = GGLint(c->state.scissor.left); in ggl_copyPixels()88 if ((xd + width) > GGLint(c->state.scissor.right)) { in ggl_copyPixels()89 width = GGLint(c->state.scissor.right) - xd; in ggl_copyPixels()99 if (xs==xd && ys==yd) { in ggl_copyPixels()109 + (xd + (cb->stride * yd)) * fp->size; in ggl_copyPixels()