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/development/ide/xcode/graphics.xcodeproj/
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[all …]
/development/ide/xcode/svg.xcodeproj/
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[all …]
/development/ide/xcode/animator.xcodeproj/
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[all …]
/development/ide/xcode/jpeg.xcodeproj/
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/development/ide/xcode/corecg.xcodeproj/
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[all …]
/development/ide/xcode/zlib.xcodeproj/
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[all …]
/development/ide/xcode/freetype2.xcodeproj/
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[all …]
/development/ide/xcode/views.xcodeproj/
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[all …]
/development/ndk/platforms/android-9/arch-x86/include/asm/
Dio_32.h30 …t##bwl##_local(value, port); } static inline unsigned type in##bwl(int port) { return in##bwl#…
31in##bwl##_local(int port) { unsigned type value; __asm__ __volatile__("in" #bwl " %w1, %" #bw …
/development/ide/xcode/libpng.xcodeproj/
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[all …]
/development/ide/xcode/SampleCode/SampleCode.xcodeproj/
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[all …]
/development/samples/BackupRestore/src/com/example/android/backuprestore/
DExampleAgent.java147 DataInputStream in = new DataInputStream(instream); in compareStateFile() local
150 int stateVersion = in.readInt(); in compareStateFile()
163 int lastFilling = in.readInt(); in compareStateFile()
164 boolean lastMayo = in.readBoolean(); in compareStateFile()
165 boolean lastTomato = in.readBoolean(); in compareStateFile()
223 DataInputStream in = new DataInputStream(baStream); in onRestore() local
225 mFilling = in.readInt(); in onRestore()
226 mAddMayo = in.readBoolean(); in onRestore()
227 mAddTomato = in.readBoolean(); in onRestore()
DMultiRecordExampleAgent.java88 DataInputStream in = new DataInputStream(instream); in onBackup() local
92 lastFilling = in.readInt(); in onBackup()
93 lastMayo = in.readBoolean(); in onBackup()
94 lastTomato = in.readBoolean(); in onBackup()
176 DataInputStream in = new DataInputStream(instream); in onRestore() local
179 mFilling = in.readInt(); in onRestore()
181 mAddMayo = in.readBoolean(); in onRestore()
183 mAddTomato = in.readBoolean(); in onRestore()
/development/ide/xcode/ports.xcodeproj/
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/development/ide/xcode/pvjpeg.xcodeproj/
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/development/ide/xcode/GL.xcodeproj/
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[all …]
/development/samples/SkeletonApp/
Dreadme.txt8 list in the app launcher (it is named Skeleton App) or by selecting it from
9 the top list in the Sample Code app.
18 to the user (in the app launcher's list), handle data types, etc.
28 This is the implementation of the "activity" feature described in
30 {src/PACKAGE/CLASS.java}, where PACKAGE comes from the name in the <package>
31 tag and CLASS comes from the class in the <activity> tag.
51 drawn to the screen. These can be bitmaps (in .png or .jpeg format) or
53 here is used as the image to display in one of the views in
62 These XML files describe additional resources included in the application.
63 They all use the same syntax; all of these resources could be defined in one
/development/tools/idegen/src/
DFiles.java31 Reader in = new FileReader(file); in toString() local
33 while ((read = in.read(buffer)) > -1) { in toString()
36 in.close(); in toString()
/development/samples/training/NsdChat/
Dproguard.cfg1 # To enable ProGuard in your project, edit project.properties
2 # to define the proguard.config property as described in that file.
5 # By default, the flags in this file are appended to flags specified
6 # in ${sdk.dir}/tools/proguard/proguard-android.txt
8 # include property in project.properties.
/development/ide/xcode/giflib.xcodeproj/
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[all …]
/development/tools/idegen/
DREADME2 and Eclipse. Your IDE should be able to compile everything in a reasonable
10 in "IDEA_HOME/bin/idea.vmoptions" on Linux or
24 3) Open android.ipr in IntelliJ. If you already have the project open,
25 hit the sync button in IntelliJ, and it will automatically detect the
42 least one jar is present, so include a random jar that won't get in the
56 IDEGen keeps an exclusion list in the "excluded-paths" file. This file
62 "excluded-paths" file in the project's root directory. For example, you
63 might exclude all apps except the Browser in your IDE configuration with
68 You may want some source roots to come before others in Eclipse. Simply
69 create a file named "path-precedence" in your project's root directory.
[all …]
/development/ide/xcode/expat.xcodeproj/
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90 FEDCE3DF09CEF35D0042D964 /* xmlrole.h in Headers */,
91 FEDCE3E409CEF3830042D964 /* xmltok.h in Headers */,
[all …]
/development/ide/xcode/gif.xcodeproj/
Dproject.pbxproj10 …008CFC4D0C04B77E00FB4126 /* SkMovie_gif.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 008CFC4…
11 …00B13BE30C0C6EFA0033F013 /* SkMovie.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00B13BE20C0…
12 …FE08AB3F0945EFBE0057213F /* gif_lib_private.h in Headers */ = {isa = PBXBuildFile; fileRef = FE08A…
13 …FE08AB400945EFBE0057213F /* gif_lib.h in Headers */ = {isa = PBXBuildFile; fileRef = FE08AB3E0945E…
14 …FE08AB440945EFEF0057213F /* dgif_lib.c in Sources */ = {isa = PBXBuildFile; fileRef = FE08AB410945…
15 …FE08AB450945EFEF0057213F /* gif_err.c in Sources */ = {isa = PBXBuildFile; fileRef = FE08AB420945E…
16 …FE08AB460945EFEF0057213F /* gifalloc.c in Sources */ = {isa = PBXBuildFile; fileRef = FE08AB430945…
17 …FE7B86240948E6A1001B952C /* SkImageDecoder_libgif.cpp in Sources */ = {isa = PBXBuildFile; fileRef…
98 FE08AB3F0945EFBE0057213F /* gif_lib_private.h in Headers */,
99 FE08AB400945EFBE0057213F /* gif_lib.h in Headers */,
[all …]
/development/ide/xcode/chipmunk.xcodeproj/
Dproject.pbxproj10 …FE16E1510CE26D84006BB7E0 /* chipmunk.c in Sources */ = {isa = PBXBuildFile; fileRef = FE16E1270CE2…
11 …FE16E1520CE26D86006BB7E0 /* cpArbiter.c in Sources */ = {isa = PBXBuildFile; fileRef = FE16E12A0CE…
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13 …FE16E1540CE26D88006BB7E0 /* cpBB.c in Sources */ = {isa = PBXBuildFile; fileRef = FE16E12E0CE26C3D…
14 …FE16E1550CE26D8A006BB7E0 /* cpBody.c in Sources */ = {isa = PBXBuildFile; fileRef = FE16E1300CE26C…
15 …FE16E1560CE26D8B006BB7E0 /* cpCollision.c in Sources */ = {isa = PBXBuildFile; fileRef = FE16E1320…
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[all …]
/development/scripts/app_engine_server/gae_shell/
DREADME5 May be run as a standalone app or in an existing app as an admin-only handler.
11 Interpreter state is stored in the datastore so that variables, function
12 definitions, and other values in the global and local namespaces can be used
15 To use the shell in your app, copy shell.py, static/*, and templates/* into

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