Searched refs:Ambient (Results 1 – 8 of 8) sorted by relevance
23 return Type.Ambient; in getType()
78 Ambient(3); enumConstant
15 // Ambient color16 Color Ambient
40 // Ambient color41 Color Ambient (MaterialAmbient)
627 GLfloat Ambient[4]; /**< ambient color */ member668 GLfloat Ambient[4]; /**< ambient color */ member
696 case Ambient: in updateLightListUniforms()
488 if (l.getType() == Light.Type.Ambient){ in setLighting()
16910 * Ambient lights are unaffected by the surface normal, and are constant