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Searched refs:glDetachShader (Results 1 – 12 of 12) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/cairo/
DOpenGLShims.h147 FUNCTION_TABLE_ENTRY(glDetachShader);
244 #define glDetachShader LOOKUP_GL_FUNCTION(glDetachShader) macro
DOpenGLShims.cpp113 ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success); in initializeOpenGLShims()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def40 glDetachShader @35
DlibGLESv2.cpp1617 void __stdcall glDetachShader(GLuint program, GLuint shader) in glDetachShader() function
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp287 glDetachShader(m_resources[i].program, m_resources[i].vertexShader); in cleanupGLResources()
288 glDetachShader(m_resources[i].program, m_resources[i].fragmentShader); in cleanupGLResources()
/external/mesa3d/include/GLES2/
Dgl2.h511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp598 ::glDetachShader(program, shader); in detachShader()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1287 GLES20.glDetachShader(shader.getId(), source.getId()); in deleteShader()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp353 detachShader = GET_PROC_ADDRESS(glDetachShader); in GraphicsContext3DInternal()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java1158 glDetachShader(shader.getId(), source.getId()); in deleteShader()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h3485 GLAPI void APIENTRY glDetachShader (GLuint, GLuint);