Searched refs:glDetachShader (Results 1 – 12 of 12) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
D | OpenGLShims.h | 147 FUNCTION_TABLE_ENTRY(glDetachShader); 244 #define glDetachShader LOOKUP_GL_FUNCTION(glDetachShader) macro
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D | OpenGLShims.cpp | 113 ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success); in initializeOpenGLShims()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.def | 40 glDetachShader @35
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D | libGLESv2.cpp | 1617 void __stdcall glDetachShader(GLuint program, GLuint shader) in glDetachShader() function
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 287 glDetachShader(m_resources[i].program, m_resources[i].vertexShader); in cleanupGLResources() 288 glDetachShader(m_resources[i].program, m_resources[i].fragmentShader); in cleanupGLResources()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 598 ::glDetachShader(program, shader); in detachShader()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 1287 GLES20.glDetachShader(shader.getId(), source.getId()); in deleteShader()
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 353 detachShader = GET_PROC_ADDRESS(glDetachShader); in GraphicsContext3DInternal()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 1158 glDetachShader(shader.getId(), source.getId()); in deleteShader()
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/external/qemu/distrib/sdl-1.2.15/include/ |
D | SDL_opengl.h | 3485 GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
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