Searched refs:hieralloc_zero (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/glsl/ |
D | glsl_compiler.cpp | 239 whole_program = hieralloc_zero (NULL, struct gl_shader_program); in main() 248 struct gl_shader *shader = hieralloc_zero(whole_program, gl_shader); in main()
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D | loop_analysis.cpp | 79 loop_variable *lv = hieralloc_zero(mem_ctx, loop_variable); in insert() 94 loop_terminator *t = hieralloc_zero(mem_ctx, loop_terminator); in insert()
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D | linker.cpp | 1106 gl_uniform_list *ul = hieralloc_zero(prog, gl_uniform_list); in assign_uniform_locations()
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/external/mesa3d/src/pixelflinger2/ |
D | shader.cpp | 83 ctx = hieralloc_zero(NULL, gl_context); in GLContext() 213 gl_shader_program * program = hieralloc_zero(NULL, struct gl_shader_program); in GGLShaderProgramCreate() 216 program->Attributes = hieralloc_zero(program, gl_program_parameter_list); in GGLShaderProgramCreate() 221 program->Varying = hieralloc_zero(program, gl_program_parameter_list); in GGLShaderProgramCreate() 453 shader->executable = hieralloc_zero(shader, Executable); in GGLShaderUse() 463 instance = hieralloc_zero(shader->executable, Instance); in GGLShaderUse()
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/external/mesa3d/src/talloc/ |
D | hieralloc.h | 22 #define hieralloc_zero(ctx, type) (type *)_hieralloc_zero(ctx, sizeof(type), "zr:"#type) macro
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