/external/sonivox/arm-fm-22k/lib_src/ |
D | eas_fmengine.c | 277 EAS_BOOL mix, in FM_Operator() argument 344 if (mix) in FM_Operator() 388 EAS_BOOL mix, in FM_NoiseOperator() argument 442 if (mix) in FM_NoiseOperator() 558 EAS_BOOL mix; in FM_ProcessVoice() local 615 mix = (mode < 2); in FM_ProcessVoice() 623 mix, in FM_ProcessVoice() 635 mix, in FM_ProcessVoice() 655 mix = ((mode == 0) || (mode == 5)); in FM_ProcessVoice() 663 mix, in FM_ProcessVoice() [all …]
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/external/sonivox/arm-hybrid-22k/lib_src/ |
D | eas_fmengine.c | 277 EAS_BOOL mix, in FM_Operator() argument 344 if (mix) in FM_Operator() 388 EAS_BOOL mix, in FM_NoiseOperator() argument 442 if (mix) in FM_NoiseOperator() 558 EAS_BOOL mix; in FM_ProcessVoice() local 615 mix = (mode < 2); in FM_ProcessVoice() 623 mix, in FM_ProcessVoice() 635 mix, in FM_ProcessVoice() 655 mix = ((mode == 0) || (mode == 5)); in FM_ProcessVoice() 663 mix, in FM_ProcessVoice() [all …]
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
D | ShaderUtils.java | 60 public static final float mix(final float a, final float b, final float f) { in mix() method in ShaderUtils 64 public static final Color mix(final Color a, final Color b, final float f) { in mix() method in ShaderUtils 65 …return new Color((int) ShaderUtils.clamp(ShaderUtils.mix(a.getRed(), b.getRed(), f), 0, 255), (int… in mix() 66 ShaderUtils.mix(a.getGreen(), b.getGreen(), f), 0, 255), (int) ShaderUtils.clamp( in mix() 67 ShaderUtils.mix(a.getBlue(), b.getBlue(), f), 0, 255)); in mix() 70 public static final int mix(final int a, final int b, final float f) { in mix() method in ShaderUtils 74 public static final float[] mix(final float[] c1, final float[] c2, final float f) { in mix() method in ShaderUtils 75 …return new float[] { ShaderUtils.mix(c1[0], c2[0], f), ShaderUtils.mix(c1[1], c2[1], f), ShaderUti… in mix()
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.frag | 209 diffuseColor = mix( diffuseColor, diffuseColor1, alphaBlend.g ); 212 diffuseColor = mix( diffuseColor, diffuseColor2, alphaBlend.b ); 215 diffuseColor = mix( diffuseColor, diffuseColor3, alphaBlend.a ); 219 diffuseColor = mix( diffuseColor, diffuseColor4, alphaBlend1.r ); 222 diffuseColor = mix( diffuseColor, diffuseColor5, alphaBlend1.g ); 225 diffuseColor = mix( diffuseColor, diffuseColor6, alphaBlend1.b ); 228 diffuseColor = mix( diffuseColor, diffuseColor7, alphaBlend1.a ); 232 diffuseColor = mix( diffuseColor, diffuseColor8, alphaBlend2.r ); 235 diffuseColor = mix( diffuseColor, diffuseColor9, alphaBlend2.g ); 238 diffuseColor = mix( diffuseColor, diffuseColor10, alphaBlend2.b ); [all …]
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D | Terrain.frag | 59 outColor = mix( outColor, tex2, alpha.g ); // Green channel 60 outColor = mix( outColor, tex3, alpha.b ); // Blue channel
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/external/clang/test/CodeGen/ |
D | pragma-weak.c | 96 void mix(void); 97 #pragma weak mix macro 98 __attribute((weak)) void mix(void) { } in mix() function
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
D | CrossHatch.frag | 46 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine); 48 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper); 50 gl_FragColor = mix(paperColor, lineColor, linePixel);
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D | CrossHatch15.frag | 48 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine); 50 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper); 52 gl_FragColor = mix(paperColor, lineColor, linePixel);
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | Water15.frag | 168 …refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterCo… 202 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor); 212 caustics=saturate(mix(m_WaterColor.rgb,caustics,m_CausticsIntensity)); 213 color=mix(color2,caustics,m_CausticsIntensity); 222 color =mix(m_DeepWaterColor.rgb,color,fogFactor); 358 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)), 372 …foam = mix((texture2D(m_FoamMap, texC) + texture2D(m_FoamMap, texCoord2)) * m_FoamIntensity , vec4… 395 color = mix(refraction, reflection, fresnel); 396 color = mix(refraction, color, saturate(depth * m_ShoreHardness)); 398 color = mix(refraction, color, saturate(depth* m_FoamHardness)); [all …]
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D | Water.frag | 166 …refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterCo… 200 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor); 210 caustics=saturate(mix(m_WaterColor.rgb,caustics,m_CausticsIntensity)); 211 color=mix(color2,caustics,m_CausticsIntensity); 220 color =mix(m_DeepWaterColor.rgb,color,fogFactor); 352 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)), 363 …foam = mix((texture2D(m_FoamMap, texC) + texture2D(m_FoamMap, texCoord2)) * m_FoamIntensity, vec4(… 385 color = mix(refraction, reflection, fresnel); 386 color = mix(refraction, color, saturate(depth * m_ShoreHardness)); 388 color = mix(refraction, color, saturate(depth* m_FoamHardness));
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/external/regex-re2/util/ |
D | hash.cc | 89 #define mix(a,b,c) \ macro 166 mix(a,b,c); in hashword() 212 mix(a,b,c); in hashword2()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
D | PerturbFilter.java | 81 float c0 = ShaderUtils.mix(c00, c01, noisex); in filter() 82 float c1 = ShaderUtils.mix(c10, c11, noisex); in filter() 83 retval[y * workSize + x] = ShaderUtils.mix(c0, c1, noisey); in filter()
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/external/webp/src/enc/ |
D | histogram.c | 109 double mix; in BitsEntropy() local 137 mix = 0.95; in BitsEntropy() 139 mix = 0.7; // nonzeros == 4. in BitsEntropy() 142 mix = 0.627; in BitsEntropy() 147 min_limit = mix * min_limit + (1.0 - mix) * retval; in BitsEntropy()
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Hdr/ |
D | ToneMap.frag | 17 float lerpedLum = mix(avgLumA, avgLumB, m_BlendFactor); 26 //vec3 final = mix(c2, c1, clamp(l1, 0.0, 1.0));
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Shadow.glsllib | 80 float xb0 = mix(s_00, s_10, clamp(bl.x, 0.0, 1.0)); 81 float xb1 = mix(s_01, s_11, clamp(bl.x, 0.0, 1.0)); 82 float yb = mix(xb0, xb1, clamp(bl.y, 0.0, 1.0));
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 100.frag | 152 float mix(float x, float y, float a); 153 vec2 mix(vec2 x, vec2 y, vec2 a); 154 vec3 mix(vec3 x, vec3 y, vec3 a); 155 vec4 mix(vec4 x, vec4 y, vec4 a); 157 vec2 mix(vec2 x, vec2 y, float a); 158 vec3 mix(vec3 x, vec3 y, float a); 159 vec4 mix(vec4 x, vec4 y, float a);
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D | 100.vert | 152 float mix(float x, float y, float a); 153 vec2 mix(vec2 x, vec2 y, vec2 a); 154 vec3 mix(vec3 x, vec3 y, vec3 a); 155 vec4 mix(vec4 x, vec4 y, vec4 a); 157 vec2 mix(vec2 x, vec2 y, float a); 158 vec3 mix(vec3 x, vec3 y, float a); 159 vec4 mix(vec4 x, vec4 y, float a);
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D | 110.frag | 152 float mix(float x, float y, float a); 153 vec2 mix(vec2 x, vec2 y, vec2 a); 154 vec3 mix(vec3 x, vec3 y, vec3 a); 155 vec4 mix(vec4 x, vec4 y, vec4 a); 157 vec2 mix(vec2 x, vec2 y, float a); 158 vec3 mix(vec3 x, vec3 y, float a); 159 vec4 mix(vec4 x, vec4 y, float a);
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D | 110.vert | 152 float mix(float x, float y, float a); 153 vec2 mix(vec2 x, vec2 y, vec2 a); 154 vec3 mix(vec3 x, vec3 y, vec3 a); 155 vec4 mix(vec4 x, vec4 y, vec4 a); 157 vec2 mix(vec2 x, vec2 y, float a); 158 vec3 mix(vec3 x, vec3 y, float a); 159 vec4 mix(vec4 x, vec4 y, float a);
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D | 120.frag | 152 float mix(float x, float y, float a); 153 vec2 mix(vec2 x, vec2 y, vec2 a); 154 vec3 mix(vec3 x, vec3 y, vec3 a); 155 vec4 mix(vec4 x, vec4 y, vec4 a); 157 vec2 mix(vec2 x, vec2 y, float a); 158 vec3 mix(vec3 x, vec3 y, float a); 159 vec4 mix(vec4 x, vec4 y, float a);
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D | 120.vert | 152 float mix(float x, float y, float a); 153 vec2 mix(vec2 x, vec2 y, vec2 a); 154 vec3 mix(vec3 x, vec3 y, vec3 a); 155 vec4 mix(vec4 x, vec4 y, vec4 a); 157 vec2 mix(vec2 x, vec2 y, float a); 158 vec3 mix(vec3 x, vec3 y, float a); 159 vec4 mix(vec4 x, vec4 y, float a);
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/external/llvm/include/llvm/ADT/ |
D | Hashing.h | 278 state.mix(s); in create() 297 void mix(const char *s) { in mix() function 438 state.mix(buffer); 467 state.mix(s_begin); 471 state.mix(s_end - 64); 541 state.mix(buffer); 637 state.mix(buffer);
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
D | ColoredTextured.frag | 8 gl_FragColor = vec4(mix(m_Color.rgb, texColor.rgb, texColor.a), 1.0);
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
D | ssao15.frag | 27 float x = mix(-m_FrustumCorner.x, m_FrustumCorner.x, uv.x); 28 float y = mix(-m_FrustumCorner.y, m_FrustumCorner.y, uv.y);
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/external/llvm/test/YAMLParser/ |
D | spec-10-08.data | 4 # maps) allow implicit null keys, which mix with this in weird ways.
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