Searched refs:newspeed (Results 1 – 3 of 3) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | sv_user.cpp | 125 float speed, newspeed, control; in SV_UserFriction() local 151 newspeed = speed - host_frametime*control*friction; in SV_UserFriction() 153 if (newspeed < 0) in SV_UserFriction() 154 newspeed = 0; in SV_UserFriction() 155 newspeed /= speed; in SV_UserFriction() 157 vel[0] = vel[0] * newspeed; in SV_UserFriction() 158 vel[1] = vel[1] * newspeed; in SV_UserFriction() 159 vel[2] = vel[2] * newspeed; in SV_UserFriction() 251 float speed, newspeed, wishspeed, addspeed, accelspeed; in SV_WaterMove() local 280 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove() [all …]
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D | sv_phys.cpp | 1369 float speed, newspeed, control; in SV_Physics_Step() local 1417 newspeed = speed - host_frametime*control*friction; in SV_Physics_Step() 1419 if (newspeed < 0) in SV_Physics_Step() 1420 newspeed = 0; in SV_Physics_Step() 1421 newspeed /= speed; in SV_Physics_Step() 1423 vel[0] = vel[0] * newspeed; in SV_Physics_Step() 1424 vel[1] = vel[1] * newspeed; in SV_Physics_Step()
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/external/quake/quake/src/QW/client/ |
D | pmove.c | 327 float speed, newspeed, control; in PM_Friction() local 374 newspeed = speed - drop; in PM_Friction() 375 if (newspeed < 0) in PM_Friction() 376 newspeed = 0; in PM_Friction() 377 newspeed /= speed; in PM_Friction() 379 vel[0] = vel[0] * newspeed; in PM_Friction() 380 vel[1] = vel[1] * newspeed; in PM_Friction() 381 vel[2] = vel[2] * newspeed; in PM_Friction() 778 float speed, drop, friction, control, newspeed, accel; in SpectatorMove() local 805 newspeed = speed - drop; in SpectatorMove() [all …]
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