Searched refs:scissorRect (Results 1 – 8 of 8) sorted by relevance
358 const IntRect targetSurfaceRect = layer->ccLayerImpl()->scissorRect(); in paintLayerContents()633 … drawLayer->setScissorRect(parentToLayer.mapRect(drawLayer->superlayer()->scissorRect())); in updatePropertiesAndRenderSurfaces()640 …Rect = drawLayer->superlayer() ? drawLayer->superlayer()->scissorRect() : drawLayer->scissorRect(); in updatePropertiesAndRenderSurfaces()666 drawLayer->setScissorRect(drawLayer->superlayer()->scissorRect()); in updatePropertiesAndRenderSurfaces()675 IntRect scissor = drawLayer->scissorRect(); in updatePropertiesAndRenderSurfaces()767 renderSurface->m_contentRect.intersect(drawLayer->scissorRect()); in updatePropertiesAndRenderSurfaces()907 setScissorToRect(layer->scissorRect()); in drawLayer()911 bool isLayerVisible = layer->scissorRect().intersects(layerRect); in drawLayer()935 layer->draw(layer->scissorRect()); in drawLayer()943 void LayerRendererChromium::setScissorToRect(const IntRect& scissorRect) in setScissorToRect() argument[all …]
110 FloatRect scissorRect; member165 scissorRect = state.scissorRect; in PlatformPainterState()337 vgSetfv(VG_SCISSOR_RECTS, 4, VGRect(scissorRect).toVGfloat()); in applyScissorRect()750 m_state->scissorRect.intersect(FloatRect(enclosingIntRect(rect))); in intersectScissorRect()753 m_state->scissorRect = FloatRect(enclosingIntRect(rect)); in intersectScissorRect()
475 opt.scissorRect = options.targetRect; in paint()588 …optionsForDescendants.scissorRect.intersect(m_transforms.target.mapRect(IntRect(0, 0, m_size.width… in paintSelfAndChildren()648 optionsForDescendants.scissorRect = IntRect(0, 0, m_size.width(), m_size.height()); in paintRecursive()652 optionsForDescendants.scissorRect.intersect(m_transforms.targetBoundingRect); in paintRecursive()653 options.textureMapper->setClip(optionsForDescendants.scissorRect); in paintRecursive()
48 IntRect scissorRect; member
214 …RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and … in writeRecordableFlipState() local215 device->SetScissorRect(&scissorRect); in writeRecordableFlipState()
123 const IntRect& scissorRect() const { return m_scissorRect; } in scissorRect() function
469 …RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and … in setCommonBlitState() local470 device->SetScissorRect(&scissorRect); in setCommonBlitState()
59775 (WebCore::CCLayerImpl::scissorRect):