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Searched refs:scr_vrect (Results 1 – 12 of 12) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_screen.cpp110 vrect_t scr_vrect; variable
332 scr_vrect = r_refdef.vrect; in SCR_CalcRefdef()
412 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); in SCR_DrawRam()
437 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); in SCR_DrawTurtle()
452 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); in SCR_DrawNet()
912 Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+'); in SCR_UpdateScreen()
Dscreen.cpp56 vrect_t scr_vrect; variable
268 R_SetVrect (&vrect, &scr_vrect, sb_lines); in SCR_CalcRefdef()
354 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); in SCR_DrawRam()
379 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); in SCR_DrawTurtle()
394 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); in SCR_DrawNet()
971 vrect.x = scr_vrect.x; in SCR_UpdateScreen()
972 vrect.y = scr_vrect.y; in SCR_UpdateScreen()
973 vrect.width = scr_vrect.width; in SCR_UpdateScreen()
974 vrect.height = scr_vrect.height; in SCR_UpdateScreen()
Dd_scan.cpp59 wratio = w / (float)scr_vrect.width; in D_WarpScreen()
60 hratio = h / (float)scr_vrect.height; in D_WarpScreen()
62 for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++) in D_WarpScreen()
68 for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++) in D_WarpScreen()
75 dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x; in D_WarpScreen()
77 for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes) in D_WarpScreen()
82 for (u=0 ; u<scr_vrect.width ; u+=4) in D_WarpScreen()
Dview.cpp993 extern vrect_t scr_vrect;
1058 Draw_Character (scr_vrect.x + scr_vrect.width/2 + cl_crossx.value, in V_RenderView()
1059 scr_vrect.y + scr_vrect.height/2 + cl_crossy.value, '+'); in V_RenderView()
Dd_iface.h227 extern vrect_t scr_vrect;
/external/quake/quake/src/QW/client/
Dd_scan.c59 wratio = w / (float)scr_vrect.width; in D_WarpScreen()
60 hratio = h / (float)scr_vrect.height; in D_WarpScreen()
62 for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++) in D_WarpScreen()
68 for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++) in D_WarpScreen()
75 dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x; in D_WarpScreen()
77 for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes) in D_WarpScreen()
81 for (u=0 ; u<scr_vrect.width ; u+=4) in D_WarpScreen()
Dscreen.c110 vrect_t scr_vrect; variable
322 R_SetVrect (&vrect, &scr_vrect, sb_lines); in SCR_CalcRefdef()
412 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); in SCR_DrawRam()
437 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); in SCR_DrawTurtle()
452 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); in SCR_DrawNet()
1157 vrect.x = scr_vrect.x; in SCR_UpdateScreen()
1158 vrect.y = scr_vrect.y; in SCR_UpdateScreen()
1159 vrect.width = scr_vrect.width; in SCR_UpdateScreen()
1160 vrect.height = scr_vrect.height; in SCR_UpdateScreen()
Ddraw.c275 extern vrect_t scr_vrect; in Draw_Crosshair()
279 x = scr_vrect.x + scr_vrect.width/2 + cl_crossx.value; in Draw_Crosshair()
280 y = scr_vrect.y + scr_vrect.height/2 + cl_crossy.value; in Draw_Crosshair()
291 scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value, in Draw_Crosshair()
292 scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value, in Draw_Crosshair()
Dgl_screen.c112 vrect_t scr_vrect; variable
338 scr_vrect = r_refdef.vrect; in SCR_CalcRefdef()
419 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); in SCR_DrawRam()
444 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); in SCR_DrawTurtle()
459 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); in SCR_DrawNet()
Dgl_draw.c568 extern vrect_t scr_vrect; in Draw_Crosshair()
572 x = scr_vrect.x + scr_vrect.width/2 - 3 + cl_crossx.value; in Draw_Crosshair()
573 y = scr_vrect.y + scr_vrect.height/2 - 3 + cl_crossy.value; in Draw_Crosshair()
597 Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value, in Draw_Crosshair()
598 scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value, in Draw_Crosshair()
Dd_iface.h226 extern vrect_t scr_vrect;
Dview.c990 extern vrect_t scr_vrect;