Searched refs:scr_vrect (Results 1 – 12 of 12) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | gl_screen.cpp | 110 vrect_t scr_vrect; variable 332 scr_vrect = r_refdef.vrect; in SCR_CalcRefdef() 412 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); in SCR_DrawRam() 437 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); in SCR_DrawTurtle() 452 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); in SCR_DrawNet() 912 Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+'); in SCR_UpdateScreen()
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D | screen.cpp | 56 vrect_t scr_vrect; variable 268 R_SetVrect (&vrect, &scr_vrect, sb_lines); in SCR_CalcRefdef() 354 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); in SCR_DrawRam() 379 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); in SCR_DrawTurtle() 394 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); in SCR_DrawNet() 971 vrect.x = scr_vrect.x; in SCR_UpdateScreen() 972 vrect.y = scr_vrect.y; in SCR_UpdateScreen() 973 vrect.width = scr_vrect.width; in SCR_UpdateScreen() 974 vrect.height = scr_vrect.height; in SCR_UpdateScreen()
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D | d_scan.cpp | 59 wratio = w / (float)scr_vrect.width; in D_WarpScreen() 60 hratio = h / (float)scr_vrect.height; in D_WarpScreen() 62 for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++) in D_WarpScreen() 68 for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++) in D_WarpScreen() 75 dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x; in D_WarpScreen() 77 for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes) in D_WarpScreen() 82 for (u=0 ; u<scr_vrect.width ; u+=4) in D_WarpScreen()
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D | view.cpp | 993 extern vrect_t scr_vrect; 1058 Draw_Character (scr_vrect.x + scr_vrect.width/2 + cl_crossx.value, in V_RenderView() 1059 scr_vrect.y + scr_vrect.height/2 + cl_crossy.value, '+'); in V_RenderView()
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D | d_iface.h | 227 extern vrect_t scr_vrect;
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/external/quake/quake/src/QW/client/ |
D | d_scan.c | 59 wratio = w / (float)scr_vrect.width; in D_WarpScreen() 60 hratio = h / (float)scr_vrect.height; in D_WarpScreen() 62 for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++) in D_WarpScreen() 68 for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++) in D_WarpScreen() 75 dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x; in D_WarpScreen() 77 for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes) in D_WarpScreen() 81 for (u=0 ; u<scr_vrect.width ; u+=4) in D_WarpScreen()
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D | screen.c | 110 vrect_t scr_vrect; variable 322 R_SetVrect (&vrect, &scr_vrect, sb_lines); in SCR_CalcRefdef() 412 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); in SCR_DrawRam() 437 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); in SCR_DrawTurtle() 452 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); in SCR_DrawNet() 1157 vrect.x = scr_vrect.x; in SCR_UpdateScreen() 1158 vrect.y = scr_vrect.y; in SCR_UpdateScreen() 1159 vrect.width = scr_vrect.width; in SCR_UpdateScreen() 1160 vrect.height = scr_vrect.height; in SCR_UpdateScreen()
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D | draw.c | 275 extern vrect_t scr_vrect; in Draw_Crosshair() 279 x = scr_vrect.x + scr_vrect.width/2 + cl_crossx.value; in Draw_Crosshair() 280 y = scr_vrect.y + scr_vrect.height/2 + cl_crossy.value; in Draw_Crosshair() 291 scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value, in Draw_Crosshair() 292 scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value, in Draw_Crosshair()
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D | gl_screen.c | 112 vrect_t scr_vrect; variable 338 scr_vrect = r_refdef.vrect; in SCR_CalcRefdef() 419 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); in SCR_DrawRam() 444 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); in SCR_DrawTurtle() 459 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); in SCR_DrawNet()
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D | gl_draw.c | 568 extern vrect_t scr_vrect; in Draw_Crosshair() 572 x = scr_vrect.x + scr_vrect.width/2 - 3 + cl_crossx.value; in Draw_Crosshair() 573 y = scr_vrect.y + scr_vrect.height/2 - 3 + cl_crossy.value; in Draw_Crosshair() 597 Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value, in Draw_Crosshair() 598 scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value, in Draw_Crosshair()
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D | d_iface.h | 226 extern vrect_t scr_vrect;
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D | view.c | 990 extern vrect_t scr_vrect;
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