/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glGetProgramInfoLog.cpp | 5 GLint infoLen = 0; in android_glGetProgramInfoLog() local 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog() 7 if (!infoLen) { in android_glGetProgramInfoLog() 10 char* buf = (char*) malloc(infoLen); in android_glGetProgramInfoLog() 15 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog()
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D | glGetShaderInfoLog.cpp | 5 GLint infoLen = 0; in android_glGetShaderInfoLog() local 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog() 7 if (!infoLen) { in android_glGetShaderInfoLog() 10 char* buf = (char*) malloc(infoLen); in android_glGetShaderInfoLog() 15 glGetShaderInfoLog(shader, infoLen, NULL, buf); in android_glGetShaderInfoLog()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 45 GLint infoLen = 0; in loadShader() local 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 47 if (infoLen) { in loadShader() 48 char* buf = (char*) malloc(infoLen); in loadShader() 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 45 GLint infoLen = 0; in loadShader() local 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 47 if (infoLen) { in loadShader() 48 char* buf = (char*) malloc(infoLen); in loadShader() 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/base/libs/hwui/ |
D | Program.cpp | 59 GLint infoLen = 0; in Program() local 60 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen); in Program() 61 if (infoLen > 1) { in Program() 62 GLchar log[infoLen]; in Program() 63 glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]); in Program()
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/frameworks/av/libvideoeditor/lvpp/ |
D | NativeWindowRenderer.cpp | 266 GLint infoLen = 0; in createProgram() local 267 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); in createProgram() 268 if (infoLen) { in createProgram() 269 char* buf = (char*) malloc(infoLen); in createProgram() 271 glGetProgramInfoLog(program, infoLen, NULL, buf); in createProgram() 297 GLint infoLen = 0; in loadShader() local 298 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 299 char* buf = (char*) malloc(infoLen); in loadShader() 301 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 41 GLint infoLen = 0; in loadShader() local 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 43 if (infoLen) { in loadShader() 44 char* buf = (char*) malloc(infoLen); in loadShader() 46 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 84 GLint infoLen = 0; in loadShader() local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 86 if (infoLen) { in loadShader() 87 char* buf = (char*) malloc(infoLen); in loadShader() 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 91 GLint infoLen = 0; in loadShader() local 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 93 if (infoLen) { in loadShader() 94 char* buf = (char*) malloc(infoLen); in loadShader() 96 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 84 GLint infoLen = 0; in loadShader() local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 86 if (infoLen) { in loadShader() 87 char* buf = (char*) malloc(infoLen); in loadShader() 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 251 GLint infoLen = 0; in loadShader() local 252 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 253 if (infoLen) { in loadShader() 254 char* buf = (char*) malloc(infoLen); in loadShader() 256 RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, NULL, buf); in loadShader()
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 208 GLint infoLen = 0; in loadShader() local 209 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 211 if (infoLen) { in loadShader() 212 char* buf = (char*) malloc(infoLen); in loadShader() 214 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 300 GLint infoLen = 0; in loadShader() local 301 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 303 if (infoLen) { in loadShader() 304 char* buf = (char*) malloc(infoLen); in loadShader() 306 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 3282 GLint infoLen = 0; in android_glGetProgramInfoLog() local 3283 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog() 3284 if (!infoLen) { in android_glGetProgramInfoLog() 3287 char* buf = (char*) malloc(infoLen); in android_glGetProgramInfoLog() 3292 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog() 3437 GLint infoLen = 0; in android_glGetShaderInfoLog() local 3438 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog() 3439 if (!infoLen) { in android_glGetShaderInfoLog() 3442 char* buf = (char*) malloc(infoLen); in android_glGetShaderInfoLog() 3447 glGetShaderInfoLog(shader, infoLen, NULL, buf); in android_glGetShaderInfoLog()
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